I think many of us were a little nervous after the departure of Bungie from the Halo franchise; could 343 Industries capture what made the universe so compelling in Halo 4? Halo Wars wasn’t a great game in my opinion but the cut scenes were jaw dropping, so we knew Microsoft money was being put to good use on that front.
343 Industries released a behind the scenes video giving you a glimpse of not only the game itself but sharing how they feel about the Halo universe.
I’m buoyed by the fact that the wanted to “create a threat beyond anything the Master Chief has faced before” which puts to rest my fears that the enemy will be a surviving pocket of The Flood or splinter group of The Covenant, could it be the Forerunners as rumours suggest? If so then I want to know how they survived and where they’ve been.
Multiplayer was talked about extensively and I’m glad they discuss why red guys will fight blue guys. I know it’s a really small thing but it always bugged me, not enough to give it serious thought but I’m looking forward to seeing a reason behind it. Then again, if they do it wrong it could just irritate Halo fans, and while currently fewer in number than the CoD player base, they shout much MUCH louder.
But best of all multiplayer maps are being designed from the ground up and not re-purposed from the single player campaign; what works for solo play doesn’t always translate well to multiplayer. You don’t want choke points or areas with exploitable cover that can;t be cleared without major losses. That may work for tactical shooters but Halo 4 must have a faster paced and more freeflowing experience.
Last of all, the thing I wanted to hear most they said “it’s still Halo, but it has it’s own voice”
Halo 4 hits stores worldwide on November 6th 2012