This might be one of our first overt mentions of anything in the ArmA series. Which is my fault entirely; mainly because I’ve assumed everyone is as excited about ArmA III as I am. Which is silly of course, hardcore military simulators aren’t for everyone. Not because it requires more skill or because it’s a small genre. No, games like ArmA and Operation Flashpoint appeal to someone looking for a little more bite to their FPS titles and have the time to sink into it.
This weekend will detail my first foray into DayZ with friends from our sister sites The Average Gamer and God is a Geek. We’ll link to the video’s later on but that brings me back to the versatility of ArmA. You see, they’ve taken the Half-Life approach to creating a title with longevity; making your game moddable and encouraging you to take what they’ve created and tinker with it. That’s why ArmA II, years after release still sits in the top 10 steam purchases each week. (also because it’s an awesome game)
ArmA III will be Bohemia’s party piece if the video content is to be believed. They’ve not led with flashy cinematics, what we get, is short snippets of gameplay mechanics:
A few elements may look rough but what we can take from this is that the finished product is meant to make you feel like you’ve been transported to a place that exists, right now. Almost like you’re wearing the character like a suit.
The video that most impressed me deals with lighting mechanics. Dull right? No way. Stick with it.
Arriving in Q4 2012 I’m itching with anticipation… and fleas, but that’s a different story entirely
Find out more on http://www.arma3.com/